Select older or newer material from the years listed below

Name: Ferarris Date: Nov 2004
Software: Paint Shop Pro 7 (PC)
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A car sprite based on the
Ferrari F40 (I think, I ain't so good with cars), made for an abandoned
top down racing RPG that Hyun of Eo and I havd plans for.
The color variants haven't been fixed yet and so theres a few contrast
issues. |
Name: Tanks Date: Nov 2004 Software: Paint Shop Pro 7 (PC)
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Some tanks I did for a friend who just needed some top down tanks with seperate turret pieces to test an engine they were making. The shell is included and quite large so it's very visible when playing, and the round thing in the top left corner is a mine the tanks would lay. |
Name: Zonda
Date: Sep 2004
Software: Paint Shop Pro 7 (PC)
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Top down Pagini Zonda done as practice of shiny metal pixelling. A little mishapen but served it's purpose. |
Name: Onslaught Ships Date: Sep (Revised Dec) 2004 Software: Pro Motion V5.0 (PC)
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A couple of battlecraft sprites
for an abandoned game called Onslaught which was an arena shooter. A much better total revision of the ship was done in 2006 and appears in the game Return to Sector 9 by Pug Fugly Games as the 'Junkyard Jackal'. |
Name: Hiro Concept (Idle Stance)
Date: Sep 2004
Software: Pro Motion V5.0 (PC)
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This here's the concept idle animation I did a while ago for the Switchblade Alpha project
I'm working on. It's a simple lil thing that I tried to get that
kind of 'ready to fight' stance that most beat 'em up sprites have.
The headband does need fixing though. It doesn't flap very
convincingly. |
Name: Feral Wee!
Date: Sep 2004
Software: Paint Shop Pro 7 (PC)
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This was for a Pixelation fad called Wee! (now part of Pixel Joint) where a
small chibi template was supplied and people were asked to pixel
characters using it whether they be from comics, movies, TV, music or
original creations. This is my character Feral in his 2003 design
shrunken down to fit the Wee! template. |
Name: Tiny Ship Date: Aug 2004 Software: Paint Shop Pro 7 (PC)
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A small spaceship concept sprite I did for a cellphone shoot 'em up project I unfortunately had to decline shortly after. |
Name: Beverly Hills Cop Game
Portraits
Date: Jun 2004
Software: Paint Shop Pro 7 (PC)
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These were part of a freelance project I was doing for a cellphone game
company's project based on the Beverly Hills Cop movies. Yeah Axel Foley is white in
this game due to some reasons I never really understood bout likeness
rights. The large piece was for the title screen and the small faces
were done for the in-game dialogue boxes. I was never really happy
with the hand holding the gun but I had a deadline. Unfortunately the game was never
released. The versions on the right were edits done in 2007 polishing up the graphics, increasing the contrast and making the cop more 'badass' looking for a mini project I did of the game renamed 'Rough Justice' |
Name: Beverly Hills Cop Game Mock
Up Shot
Date: Jun 2004
Software: Paint Shop Pro 7 (PC)
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Again this was part of the Beverly Hills Cop cellphone game project.
This was from the second set of levels which were loosely based on the
theme park scenes in the movies. Even though the game was cancelled
it was great practice working with small sizes and limited tile sets which
will aid me in future cellphone and possibly Game Boy projects. My color usage was pretty lousy here using too many colors for several things. I polished up the sprites a few months ago (2007) reducing all sprites to 16 color palettes and they actually turned out looking better. |
Name: Van Helsing
Date: May 2004
Software: Paint Shop Pro 7 (PC)
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After seeing the trailer for
Van Helsing I had hoped the Gameboy Advance game based on the movie would
be a platform game in the style of the older traditional Castlevania
games, make use of the grappling hook and the machine gun-like crossbow,
and hopefully have great pixel work. Unfortunately it was yet
another sub standard game featuring bland jagged 3D rendered sprites so I
took a shot at drawing my own VH sprite as practice for 16 color sprites.
Van Helsing himself is 15 colors while his crossbow is another 8 (both
including transparency). Oh and I don't care what the critics or
anyone else says - I enjoyed the movie (well maybe except for that cheesy
ending, heh). |
Name: Website button Date: Mar 2004 Software: Animation Shop (PC)
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My old website button that used part of the Wolverine image below. |
Name: Wolverine Avatar Image
Date: Mar 2004
Software: Paint Shop Pro 7 (PC)
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I
felt I needed a new avatar for Pixelation so I decided to finally do a
pixel of the guy who's name I use there. I wanted to do a portrait
but I was having problems with symmetry so I figured it could look cool as
a half portrait like in Marvel Vs Capcom. That meant I could also
make the half bigger without worrying to much bout the avatar size limits.
His look is inspired by the modern scruffy hair 'rockstar/biker' kinda
look he had in the X-Men comics at that time as apposed to the traditional
pointy hair style. Chose to add the stubble after playing the
classic Lucasarts game Full Throttle a lot. |
Name: Lion-O 2004 Version (Unfinished)
Date: Feb 2004
Software: Paint Shop Pro 7 (PC)
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Lion-O again this time trying to
use what I had liked best about my previous attempts while trying a more subtle lower
contrast palette. |
Name: Switchblade Remake
(Unfinished)
Date: Feb 2004
Software: Paint Shop Pro 7 (PC)
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This was a character I
designed for a Switchblade sequel before I just decided to remake the
original game to start with. This guy was influenced by the
character Hiro from the original game but this storyline was to be set
sometime after the events in the first game. At time of writing this
is by far the largest pixel piece I've attempted and I've tried to
incorporate a lot of different materials to texture such as the skin,
hair, the cybernetic arm and the body armor. This one has still got
a long way to go till completion but I doubt I ever will since I don't
plan using the character anytime soon, preferring the later version of the actual character Hiro and doing an 'Ultimate style' SwitchBlade of sorts. |
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