This page is where you'll find information about the various Carnivac Games projects and collaborations. If you're looking for impressive 3D first person shoot 'em ups or online RPG's and the such, you won't really find those here, but if you're more into a nostalgic 2D arcade game style experience with pixel graphics then take a look below.
To view further information and screenshots about a game, just click on an item's picture from the lists to find out more about that game (Only a few work currently as THIS SECTION IS STILL UNDER CONSTRUCTION y'see)
| - FINISHED - |
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Format: |
Max Players: |
Updated: |
| Nothing yet but look below for completed games by other people which I contributed to. |
| - IN DEVELOPMENT - |
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HERO - CELESTIAL FORCE |
Format: PC |
Max Players: 2 |
Updated: 29th April 08 |
| An exploration/shoot 'em up for 1 or 2 players in a 'retro' style with an original NSF (NES music module) soundtrack. |
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INTO THE EAGLES NEST |
Format: PC |
Max Players: 2 |
Updated: |
| Remake of the 8 bit top down shooter. Originally started back in 2006 and has now had the engine re-written and improved recently. Plans to include all the levels from the different format versions of the original game as their own castles. |
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BOOZE N' BALLS |
Format: PC |
Max Players: 2 |
Updated: |
| Arcade platformer in the tradition of Bubble Bobble and Qwak but with a lot less cuteness. |
| - ON HOLD / POSSIBLY CANCELLED - |
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ROBIN HOOD |
Format: PC |
Max Players: 1 |
Updated: |
| Gameboy-esque mini platformer based on the legendary hero with Robin infiltrating Nottingham Castle to rescue his fellow outlaws. |
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HERO - HEAVY ASSAULT |
Format: PC |
Max Players: 2 |
Updated: |
| Exploration/shoot 'em up for 1 or 2 players based on the game 'Hero' by Daniel Remar (Ultimortal). Put on hold while the smaller prequel is developed. Will be revamped by being built on the prequel's engine and with new graphics. |
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HOTEL OF HELL |
Format: Amstrad CPC |
Max Players: 1 |
Updated: |
| Platform adventure for the Amstrad CPC (or PC via emulation), set in a hotel overrun by spooks and demons. |
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UNTITLED PLATFORMER |
Format: PC |
Max Players: 1 |
Updated: |
| A strange platform game that is mostly just about the inside of my own mind and therefore won't make all that much sense. On hold while the platform engine gets fixed. |
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SWITCHBLADE ALPHA |
Format: PC |
Max Players: 1 |
Updated: |
| Remake of the 8/16 bit exploration combat platform game, Switchblade. On hold until I feel I'm good enough to do my intended version properly. |
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BLASTERINES |
Format: PC |
Max Players: 2 |
Updated: |
| Platform shooter that's a bit Super Mario World and a bit Turrican/Contra/Gunstar Heroes. On hold while I develop smaller platformers to get the engine perfect. |
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ASTRO MARINE CORPS |
Format: PC |
Max Players: 2 |
Updated: |
| Remake of the 8 bit platform shooter (specifically the Amstrad CPC version) |
| OTHER PEOPLE'S GAMES I'VE WORKED ON (Clicking on these takes you to their creator's websites) |
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RETURN TO SECTOR 9 (By PUG FUGLY) |
Format: PC |
Max Players: 1 |
Updated: |
| I did various spaceship graphics for this and all the enemies in the 'Ambush' mode. I was very happy to be involved as I was a big fan of the previous game (Ambush In Sector 9) and this sequel is my favorite shoot 'em up. |
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LEGEND OF SHADOW (By DARTHLUPI) |
Format: PC |
Max Players: 1 |
Updated: |
| A great 'remake' of the old Taito game 'Legend of Kage'. To be honest I never much liked the original but I really enjoy this version. My only contributions to this game, however, are just the status bar portrait and the ninja's silhouette in the intro. But I was glad to have done anything. |
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SPIKY HAROLD (By SOKURAH) |
Format: PC |
Max Players: 1 |
Updated: |
| I designed and animated the main player sprite in this remake of an old 8 bit platformer. It is a very tough game. |